CREATING MUSICAL WORLDS
FOR FILM, GAMES, AND BEYOND
_____

I write music for linear and interactive media

Alessandro Garino is a Montréal-based composer, music designer, pianist, and educator whose music bridges classical lyricism, jazz rhythmic sensibility, and modern sound design. Eclectic and versatile, he creates original scores for indie and AA games, film, and contemporary performance, crafting immersive and evocative sound worlds for both linear and interactive media.

His work ranges from intimate acoustic atmospheres to powerful hybrid orchestrations, from minimalist ambient textures to full orchestral writing. As a composer and music designer, he has collaborated with studios ranging from indie developers such as Thunder Lotus Games (33 Immortals, At Fate's End) to AAA productions like Riot Games (Bandle Tale). His film scores have been featured in numerous international film festivals, with several projects earning awards.

Before turning to media composition, Alessandro built a fifteen-year career as a performer, composer, and arranger across the jazz, world music, and experimental scenes. He holds a Ph.D. in Musicology and Composition from the Université de Montréal, where he also teaches film scoring and game audio design, mentoring the next generation of composers.

He is also the founder of Lemonhead Audio, a game audio co-development hub working with indie and AA developers. It assembles tailored teams of specialists to cover every audio need, from composition and music design to sound design, implementation, and audio direction.

If you're thinking about licensing a track or commissioning original music, drop me a line below: